![]() Alternatively, there are some wads that people created from scratch - new levels using new textures/sounds/music - e.g. However, Doom1/2 game files (wads) were never released for free. ![]() GZDoom, ZDoom, ChocolateDoom, Zandronum, and many others are based on Id's open source release. Eventually, Doom released their engine code as open-source and people made many improved versions - less bugs, higher resolutions, more entities, cross-platform support, etc. ![]() After release, people started making their own content (wads) to run on the Doom engine. It might make more sense to think of the games, less like an entity themselves (as they were released), but in 2 pieces:īoth are copyrighted and released together.
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